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1. Sniper rifle feedback - in Feedback/Requests [original thread]
The weapons are functional most of the time. However it is hard to hit intended targets at 290m ranges for normal snipers and 190m for tactical snipers. This is due to higher than needed 'aim down sights' sensitivity stats assigned to the weapons...
- by WeapondigitX V7 - at 2015.11.19 12:35:00
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2. Laser rifle feedback - in Feedback/Requests [original thread]
The laser rifle appears like a reliable weapon within its optimal range. However it is hard to track targets even at very low custom control sensitivity levels (while aiming down sights). This is because the amount of deflection the ps3 controlle...
- by WeapondigitX V7 - at 2015.11.19 12:22:00
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3. I managed to detonate a grenade without losing grenade ammo. - in Feedback/Requests [original thread]
Damn
- by WeapondigitX V7 - at 2015.11.17 12:41:00
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4. I managed to detonate a grenade without losing grenade ammo. - in Feedback/Requests [original thread]
You keep grenade in your hand, wait until the very last second to swap to another weapon, and if you get the timing right and you have enough HP to survive, the grenade explodes in your hand and you lose health, but you dont lose grenade ammo. T...
- by WeapondigitX V7 - at 2015.11.17 08:02:00
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5. Ion pistol feedback - in Feedback/Requests [original thread]
I managed to get the gallente assault skill to 5 so that I could use the dispersion bonus to test the ion pistol. The weapons short range mostly crippled my ability to fire charge shots behind cover. The enemy is far to close to use cover objects...
- by WeapondigitX V7 - at 2015.11.07 13:19:00
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6. Proxy mines - in Feedback/Requests [original thread]
Proxy mines need a larger blast radius. (+3 meters) Some LAVs can run over them fast enough that the mines do not detonate on time.
- by WeapondigitX V7 - at 2015.11.07 12:45:00
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7. Tie stamina to weapon sway - in Feedback/Requests [original thread]
Stamina penalty to armor plates is not necessary. It is not justified. Armor is just as good as shield play styles. Both are dependent on map layout unfortunately. Use PRO or ADV precision mods, use ADV or PRO active scanners, use red and green b...
- by WeapondigitX V7 - at 2015.11.07 10:00:00
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8. Galente assault suit skill bonus and its effect - in Feedback/Requests [original thread]
It has had a very positive effect on the usage of the 'automatic' version of the assault rifle. It has made players very cautious to approach players using a galente assault suit using an assault rifle. The shotgun and breach shotgun are still e...
- by WeapondigitX V7 - at 2015.10.24 02:02:00
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9. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
There is already an option to reduce the graphics in the settings menu in the neocom in DUST514. We could expand on that feature by making the lowest graphics option severely simplify game textures for the map, vehciles and dropsuits, and small, ...
- by WeapondigitX V7 - at 2015.10.20 06:34:00
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10. [Feedback] Magsec - in Feedback/Requests [original thread]
I had prof 4 SP skill, many months before the hotfix came. Now I use the magsec with upgraded damage from the hotfix and 3 krins mods (10-12% extra damage) The patch upgraded the magsec SMG damage by roughly 10%, and reduced the charge time thus...
- by WeapondigitX V7 - at 2015.10.11 11:36:00
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11. So, people leaving games early... - in Feedback/Requests [original thread]
I would be ok with players having incentives to stay in matches and also contribute in combination with a system that punishes players for leaving matches after they have passed a tolerance level. Examples That I would like implemented into the g...
- by WeapondigitX V7 - at 2015.10.10 05:47:00
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12. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Aeon Amadi wrote: I-Shayz-I wrote: Pulling this from my underperforming weapons thread in GD.... Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying probl...
- by WeapondigitX V7 - at 2015.09.21 02:10:00
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13. What if flux grenades. - in Feedback/Requests [original thread]
I like the idea. side note: although adding another flux grenade variant that did this instead without draining shields would be my preference.
- by WeapondigitX V7 - at 2015.09.19 05:57:00
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14. [Request]Forum Topic: Tradeable Quafe Weapons - in Feedback/Requests [original thread]
I like the idea of tradable quafe items. Increases trade between players and keeps players immersed in the game because they are haggling and interacting with the game in a much deeper social level compared to combat battlefield tactics.
- by WeapondigitX V7 - at 2015.09.19 05:54:00
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15. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
Summa Militum wrote: If you ever die while cooking a grenade you will notice your grenade disappears. How about we make it so that if you die while cooking a grenade the grenade will fall to the ground and blow up when the grenade timer is up. ...
- by WeapondigitX V7 - at 2015.09.14 08:35:00
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16. (Idea) Charge Heavy Machine Gun: Good or Bad??? - in Feedback/Requests [original thread]
This concept would be very good as a caldari anti infantry ( AI ) long range HMG. The forge gun is AV, it is not meant to be a 100% reliable AI weapon. Changing the values a bit, I would suggest a charge up time of approx 4.5 seconds and a clip...
- by WeapondigitX V7 - at 2015.06.03 13:06:00
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17. FW ISK payouts - in Feedback/Requests [original thread]
Players are using BPOs like starter fits, FW proto BPO suits, BPO weapons of various types, and making low ISK costing fits and are making ISK. This in not too much of a problem. Its not much ISK. roughly 20 000-100 000 ISK per match. However pla...
- by WeapondigitX V7 - at 2015.05.31 03:53:00
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18. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Please consider not nerfing the speed of std/adv/pro medium basic frames. They are already inferior to assaults. They only have 1 or 2 defined viable roles that out do assaults. While Assault suits 'out do' there racial basic medium frame suits i...
- by WeapondigitX V7 - at 2015.05.28 11:04:00
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19. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
So we get a few ISK power cores and 1 BPO suit of each basic light/medium/heavy and assault, logi, sentinel, commando, scout suit? And those BPO suits have the same number of module slots as current proto suits? Im just wondering how I can physi...
- by WeapondigitX V7 - at 2015.05.26 23:01:00
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20. militia scrambler pistol has incorrect rate of fire stats. - in Feedback/Requests [original thread]
It has less rate of fire compared to the std scrambler pistol
- by WeapondigitX V7 - at 2015.05.20 11:12:00
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